Brawl - Diddy Kong - Action - 0x6a WallclingEnd

Entry Script (Common)

  1. Subroutine(0x21c50)
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  3. ChangeSubaction(PassiveWall_1)
  4. FrameSpeedModifier { multiplier: 1.0, unk: 0 }

Exit Script (Common)