Brawl - Diddy Kong - Action - 0x6a WallclingEnd
Entry Script (Common)
- Subroutine(0x21c50)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- ChangeSubaction(PassiveWall_1)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
Exit Script (Common)